[d@DCC] fyi a "responsible creative computing" manifesto

Liss Jeffrey ljeffrey at ecommons.net
Fri Apr 16 12:09:55 EDT 2004


Thought some of you might find this of interest.
The media literacy linkage to open icts and copyright regs is also my 
starting point (as I said in the lengthy previous post).
FYI.
Liss J
===============================================
hi all

below is a manifesto written by myself and Jeremy Yuille for how we wish 
and intend to use university facilities in our teaching. it is a manifesto 
for ourselves, for our students, and the IT staff that we work with. 
comments, additions, amendments welcome.

Adrian Miles and Jeremy Yuille.

MANIFESTO FOR RESPONSIBLE CREATIVE COMPUTING v.0.3
[april 7 2004]

*context*
We teach students who work in the creative industries. In creative 
computing contexts the products and processes of these industries are soft 
artifacts. They may be ideas, interfaces, or media. All remain malleable , 
before, during and after completion.

Their graduate computing context consists of small enterprises where IT 
skills are distributed amongst the work group. These skills are informal 
and self developed. There is no IT department and IT systems are self 
managed. It is common for graduates in these industries to be self employed.

This manifesto defines how we use computers in teaching and learning for 
creative industries in these contexts.

*manifesto*
Creative computing is being creative with a computer/network, not being 
creative on a computer/network.

Creative computing requires computer and network literacy. This literacy is 
analogous to, and as significant as print literacy.

Computer literacy is not the same as knowing how to use professional software.

Network literacy is not the same as knowing how to Google.

Network literacy is the ability to engage with and represent yourself 
within the network.

Computer literacy is synonymous with network literacy.

This literacy is demonstrated in the responsible use of computers which 
understands that the network includes social, ideological, legal, 
political, ethical and ecological contexts.

Computer literacy requires basic understanding of the principles of 
human-computer interaction.

This literacy is demonstrated in the ability to transfer knowledge between 
computing environments.

These literacies are learnt by doing.

Breaking, gleaning and assembling is a theory of praxis for these literacies.

Learning happens when things work, different learning occurs when things 
don't work.

These literacies are an essential requirement for responsible creative 
computing in pervasive digital networks.


cheers
Adrian Miles
.................................................................
hypertext.rmit || hypertext.rmit.edu.au/adrian
interactive networked video || hypertext.rmit.edu.au/vog
research blog || hypertext.rmit.edu.au/vog/vlog/


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